Citadel: Forged with Fire is Amazing! ~ Dallas Mom Blog and Fort Worth Mom Blogger: Trendy Mom Reviews
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Saturday, November 2, 2019

Citadel: Forged with Fire is Amazing!

The new Citadel: Forged with Fire is out today, November 1, 2019!  The Citadel team provided a great introduction to their new game:
"Welcome apprentice. It is time to pick up your trusty broomstick and enter the world of Ignus. A land filled with mystical creatures, treacherous caves, ancient ruins and uncharted territories all for you to conquer and explore. As you advance you will need to tame mighty beasts and build your own castle as you seek ultimate power… don’t you?"
In today's post, I'll share some screenshots and fun information about this trendy game!  Keep scrolling!

Let's start with the basics about the available platforms and MSRP: 
  • Platforms: Steam, Xbox One, PlayStation 4
  • Launch Date: November 1 on digital and retail platforms
  • MSRP: $39.99
  • Developer: Blue Isle Studios
Plus, as a bonus, they will have a free weekend of the game on STEAM!  So head on over and check it out. I think that you'll be impressed with this game, so take advantage of the free weekend of playing this game on STEAM.

Here are some things to know before you start:

  • Citadel: Forged with Fire is an open-world fantasy game with some of the best elements of the MMO, Survival, Sandbox and classic RPG genres.
  • Since its entry into Early Access in late 2017 Citadel: Forged With Fire has undergone massive amounts of improvement and new content. Much of this was driven by the community.
  • The game has a robust magic system that is used for a ton of different activities including combat, flight, taming, building, crafting, harvesting, farming and much more.
  • The world is enormous! Players have a 6km x 6km world to explore, build, and conquer.
  • All of the adventure can take place alone or with friends on official, public or private PvP or PvE servers.
  • Citadel: Forged With Fire has proximity-based VOIP integration with more features to come

Here are some awesome Citadel tips:
  • Master wizards gain resources by picking up and using a melee weapon to swing against rocks, trees or other items in the environment. Of course, magic is always an option and your harvest spell is quite handy.
  • Spells can be crafted to weapons in the “spell crafting” menu. Arcane spells, represented by a purple hue in this menu, are always available to craft. Other enchantments require “essences,” which are glowing orbs found around the world. Up to five different items at one time may be added to enhance the spell. – Find New Items to Gain Power!
  • The extract spell found in the “Spell Crafting” menu under “Utility Class” can be used on an equipped weapon by capturing nature’s essence (found harvesting trees, or as glowing green orbs near acid pools)
  • The taming spell is crafted in the “Spell Crafting” menu under “Utility Class” on an equipped weapon, using a light essence (found on creatures or as glowing yellow orbs near mana pools)
  • Tamed creatures require food to maintain loyalty - Feed your Beasts!
  • Four-legged pets can have a saddle equipped and be ridden / flown
  • As you gain XP and level up, you will receive character points to make the player stronger, and knowledge points to learn new, exciting crafting recipes – Use them Wisely!
  • Survive and Thrive - For optimum survival, players must always have the best weapons, armor, trinkets, and food/potions equipped for their level
  • Hint! - The saddle is learned in the knowledge menu and crafted on the workbench
  • Broomsticks may be learned in the knowledge menu and crafted on the workbench – As they Say, “A wizard is only as good as the wood between his thighs…”
  • Once unlocked in the “Knowledge” menu, there are many structure pieces that can be placed using functions found in the build menu
  • Use your map to see the areas that you have explored and to find nearby, shall we say, locations of interest. – One never knows what they may find through exploration.

If you are already familiar or partially familiar, let me share some updates because the new release truly stands out!

  • Every piece of the game that has been improved upon since the commencement of early access. The game has been supported with more than 100 patches and updates.
  • There are More weapons to equip and fight with including the Bear Claw Gauntlet, Wand of Thorns, Staff of Sacrifice and Blade of Simeon’s Soul – Defeat all those who oppose!
  • There are more clothing and armor options, providing better character customization. This includes the Iron Armor, Unique Boss Armor and more.
  • We’ve added a ton of new creatures such as the Infernal Dragon, Skeleton Warriors, Wild Boars, Forest Guardians, Phoenix, Giant Golem, Divine Unicorn, Birds, Abomination and more...
  • We’ve done a total revamp and improvement of the UI, HUD and menu system.
  • Our engineers thorough redesign of the worlds ambient, regional audio system has brought new life to the world.
  • A complete top-to-bottom revamp of the spell system includes new customizable and dynamic spell crafting mechanics and new visual effects (expand on types of spells, and perhaps the special modifiers such as burn/bleed/freeze/leech).
  • We’ve enhanced the character customization with the expansion of cosmetic options to change head, neck, arms, legs, chest and torso proportions.
  • Expanded building options including new material types, like the marble tile set, and castle decorations, such as rugs, beds, tables, barrels, chairs, statues, bookshelves, trap doors and more.
  • We added Upgradeable defensive and offensive attack towers to use in combat.
  • The addition of Structure material swapping expands building options.
  • The Expanded House and Party system allows for specific permissions, ranks, and abilities for house and party members.
  • Big, Bold, Baddies – We implemented the Forsaken Crypts which includes three end-game Dungeons and Boss Caves and new Boss Cave Armor to complement the new content.
  • The added option to free build your own Broomstick sports arenas with nets, new brooms and a match system makes for customized competition.
  • We added a Daily Quest System fully customized for players at every level. 
  • The addition of random world loot spawn events offers new rewards and promotes player cooperation and competition.
  • The Farming system introduced with seeds, sprinklers, fertilizers and farming plots provides additional gameplay depth.
  • Cooking system with several recipes to provide deeper nature and NPC-based interactions and player buffs.
  • Steam trading cards introduced to unlock unique Citadel gameplay badges and Steam emoticons and backgrounds.
  • New raiding system overhaul and PVP notification system added.
  • Introduced 50+ Steam Achievements for Citadel players to unlock across all levels.
  • Introduced mastery levels and items allowing players to progress far beyond level 60. 
  • Dynamic weather systems were added including rain and snow.
  • Enhanced audio and visual effects for aquatic and volcanic environments.
  • Seasonal content for Halloween and Christmas, including festive lighting, cosmetic, and consumable items.
  • We added VoIP. 
  • Throughout the time in Early access, we made continuous improvements to AI spawn efficiency, responsiveness, and interactions.
  • We did continuous balancing and testing of all gameplay systems.
  • We drastically improved server loading times.
  • We drastically optimized and improved client and server performance.
  • We made worldwide visual improvements and adjustments to lighting.
  • Added complete controller support and keybindings.
  • We added French, German, Spanish, Italian, Russian language options.
Finally, let me share some fantastic tips that will help you with your journey!

Basic controls (most of which can be rebound to your liking): 
R / LB
Use left consumable slot
T / RB
Use right consumable slot
Left equipped attack slot, build menu forward, menu tabs left
Right equipped attack slot, build menu back, menu tabs right
I / Option Button
Open inventory
Esc / Start
Open menu
Y / D-Pad Up
Cycle equipped trinkets
B / D-Pad Left
Open build menu
M / D-Pad Down
Open map
H / D-Pad Right
Open house/social menu
Tab / R3 (Right stick press)
Toggle 1P/3P camera
C / L3 (Left stick press)
Toggle crouch
G / X
Cycle equipped weapons
Space / A
F / B
Toggle flight
NUM - / Y
Push to talk
N (PC only)
Open pet management menu
K (PC only)
Open knowledge menu
P (PC only)
Open spell crafting menu
The player is “Forged with Fire” and spawns inside one of three starting caves of their choosing. Equipped with nothing but some shabby robes, the character is free to essentially do whatever they want, learning about the world and becoming stronger and more adept as they do so.
Each of the three starting areas are safe zones in which the player receives no damage whatsoever. The towns have health and mana pools to help regenerate the player, a fast-travel node for easier movement around the map, some tutorial stones to show the player what becomes available, and an entry-level quest giver to help provide initial guidance to players. There are large sections surrounding the towns that prevent building to discourage players from griefing the starting zones. 
Players should familiarize themselves with the menus first and foremost; so much of the game is enhanced by the contents therein. It shows players just how robust the game is, items that can be crafted on the player, structures that can be learned then built, food recipes that can be unlocked, the options for weapons and armour, and so much more.
Until the player acquires the necessary resources to create the extract spell (which requires nature’s essence and appears as glowing green orbs around acid pools, initially harvested with non-spell-melee attacks), they will have to be content with picking up resources off the ground, or using a non-magical melee weapon to manually gather resources. All resources in the game are useful for crafting in various recipes, and over time, players will learn what is most valuable for their specific needs.
The first few levels unlock at a decent pace to allow players to learn some of the basic survival instruments, such as early-level weapons, gear, and recipes - these are most critical to have at low levels. Every time the player levels up they receive some character and knowledge points. Character points can be used to increase health, mana, damage, or carry weight quantities. Knowledge points are spent to learn new weapons, armour, trinkets, recipes, structures, etc. It’s often a good idea to look at the three knowledge menus to see what is available to learn and what is upcoming at future levels. Once these have been learned and crafted the player can concern themselves with more advanced systems such as spellcrafting and building.
Spell Crafting
Finding a weapon in the world, obtaining one through the early quests, or learning and crafting a weapon oneself will allow spells to be crafted onto the weapon. Opening the character inventory and either right-clicking, left-clicking and choosing the equip option, or clicking and dragging the weapon to an open slot on the character, will equip the weapon. In addition to weapons, players are able to equip food items, potions, and special trinkets in very much the same fashion to different slots on the character. See the controller scheme above for the default bindings which swap weapons and trinkets or consume equipped food/potions.
When a weapon is equipped, the player may enter the spell crafting menu to bind magical spells to the weapon. One will notice a purple background surrounded by various icons with two slots at the bottom. The purple background represents arcane spells - these spells are always free and available for crafting. If the player has a different “essence” in their inventory, they may add it to the spell to craft something other than an arcane spell. The 4 icons above the purple represent the type of spell that can be crafted. Every weapon allows for self and utility spells to be crafted, but different weapon types will provide opportunities for different spell combinations, such as blast, area of effect, projectiles, or beams. The 5 slots below the purple are slots for spell modifiers - the vast majority of items in Citadel can be used to augment player spells. Read item descriptions to see the modifier the item provides. Add a modifier to the spell in the same way one might add a different essence to the spell.
Once a spell type, essence, and any modifiers have been added, the player simply has to choose a left or right attack binding for the spell, then select “craft spell”. For example: if a player acquires a nature’s essence, they might be able to add it to the spell, select the utility type, and bind it to left or right attack, to create a magical nature harvesting spell.
Most spells require mana to cast, but blood magic that uses a dark essence to craft will require health to cast, so be careful! As the player levels up, they will receive the opportunity to give their character more health, mana, damage, or carry weight.
Building and Farming
Citadel’s building system may appear daunting at first glance but with a bit of experience and the right materials, building quickly becomes a breeze. On the knowledge menu there are three icons on the left side, which will display the 3 major categories of knowledge. Selecting the building one will enter the building knowledge screen.
It is important to note that the icons within the building knowledge menu are packs; learning the wood wall icon will unlock several different types of walls that can be built. The player uses knowledge points to learn new structures, the same as any weapons or other items. Opening the build menu and choosing a category will display items unlocked from the knowledge menu.
The player who learns the throne structure piece and places it on a structure owns that structure and all connected pieces. There are outpost thrones that are available later in the game that allows players to own smaller, secondary structures. Pieces without a throne are considered abandoned and will naturally decay over time.
Pieces can be deleted by using the red “X” icon at the root of the build menu. Deleting pieces is an intentionally slow process in direct response to griefing encountered during early access where people were able to exploit the system and totally wipe bases in seconds. If one desires rapid base deletion and is an admin on the server, the “/masterbuilder” cheat will allow rapid deletion. In addition, walls, floors, etc. can be restyled using the circular arrow icon in the build piece menus.

There are many useful structures that become available to unlock at higher levels. The farm plot can be learned at level 20 and allows players to grow their own natural resources. Seeds can be obtained by using the deconstructor, placing the resource inside that they want to grow to obtain seeds. Seeds can be found or crafted at the workbench. Place seeds into the farm plot by interacting with the plot to plant, then add ether mulch (crafted on the workbench), hydration (by interacting with the plot and using the character’s own mana), or build a sprinkler nearby and fill it with Hobart’s Growth Solution (crafted on the cauldron). Sprinklers affect up to 8 directly adjacent farm plots. Different plants grow at different rates and produce different yields based on rarity.
Taming Pets
Players in Citadel are able to tame almost any creature in the world for use as their pet, provided they have the correct spell and are at least within 10 levels below the creature’s level. The taming spell can be equipped to any weapon, using light essence and utility. It can be helpful to add range modifiers when crafting the spell. The lower the health of the creature, the faster it will tame, so some skill is required to get the creature low while keeping it alive for the fastest rates of taming. This system scales from fast, weak creature taming to slower, high level creatures.
The character who names the tame owns the tame. Once tamed, the creature can be healed using healing spells, given orders using the NPC menu or by interacting with it, given a saddle and mounted to be ridden or flown, and be given items. Giving the tamed pet any food item will cause them to automatically consume it, check the item descriptions to see if they add tame time, and if so, how much. Generally creatures prefer to consume raw meat. The NPC menu shows how much time is left for the creature to remain loyal. Saddles can be crafted on the workbench and once given to a tamed four-legged tamed pet, allows them to be mounted, using the center button on the NPC interaction prompt. Winged creatures fly using the same buttons and controls as broomsticks. Creatures gain XP through combat with the player and can level up and get stronger alongside the player. Each NPC has some basic attacks while mounted, but it is often advantageous to dismount for combat and allow them to help, since two attacking allies (the player and their pet(s)) are far superior to one.
Tamed creatures will lose their tame time much more rapidly when inside the safe zone shield, so be sure to get them out as soon as possible. This occurs to prevent players parking their pets in the zone for invincibility, causing congestion, server performance issues, and is potentially griefable. Each player is allowed to have a maximum of 4 tamed pets.

The land of Ignus (the territory in Citadel) is full of activities for players to perform. Growing a few levels through basic activities such as the early quests, gathering, crafting, and simple building will happen at a good pace in the early game and expose the player to lots of new mechanics, which is why checking the knowledge menu often is a good idea. By level 10, players can learn the first broomstick in the game and craft it on a workbench. Other trinkets such as necklaces (health buff) or rings (mana buff) are also available early and greatly enhance one’s adventuring prowess. A character should generally equip themselves with a couple weapons and spells, a full set of the best armour available, some restorative items such as food or potions, and some helpful trinkets.
Opening the map will show the player different icons representing camps, caves, travel towers, monoliths, and other locations of interest in areas the player has explored - the rest is covered by a “fog of war”. Monoliths are especially helpful for the player, as activating these will provide a lengthy buff to the player. Fast travel towers each have a node at the top that, when activated, allows the player to instantly teleport between any other selected activated node.
The player is largely left to their own devices to clear camps/caves, explore, acquire treasure, build palaces, craft epic weapons and armour, and generally do whatever they consider enjoyable. There are even broomstick sports mechanics that allow players to build their own ball and/or goal-based sports, complete with passing mechanics. Pedestals may be constructed to spawn a magical ball, and nets will receive and automatically keep score. Players are free to design their own arenas or courses or whatever they can creatively concoct. Players can also creature guilds and factions in the house menu, which enhances the experience of playing with friends. Being in a party or a house allows players to provide control over cooperative building and gathering, plus grants the ability to cooperatively gain experience and tame creatures.
The 3 starting towns exist in the forest area. It is lush, forgiving, full of low-level creatures and plenty of resources to get the player started. The creatures around the safe zone are the lowest level, and the further away from the towns one ventures, the stronger the creatures both in the wild and at camps/caves. Many basic creatures can be found in this area such as hares, elk, boars, bears, wolves, sprites, skeletons, orcs, undead, forest guardians, giant eagles, and more. They all make great companions in the early game and each has their own particular strengths.
To the northeast of the forest is the intermediate plains area. It features many wide-open spaces, several deep canyons, and a meteorite crash site to the north end. Here, stronger versions of forest compatriots may exist such as elk, horses, boars, bears, and wolves, but there are also some new enemies to encounter such as fire skeletons, imps, giant trolls, dragons, abominations, and more.
The northwest of Ignus is a harsh, unforgiving frozen land where the strongest enemies reside, as well as a large volcano. The top tier of common enemies live here such as undead mages, armored frost skeletons, polar bears, frosty trolls, and northern dragons. This area also sees a higher proportion of abominations, giant demons, phoenixes, and massive dragons.
There are special resources scattered in unique locations all over Ignus. Many plants that grow wildly are specific to their region, and there are differences in the wood and rock rewards from those resources across regions.
The strongest of players, who have collected “shard” items and crafted them into special keys will be granted access to the three end-game Forsaken Crypts. These may be run with a part of up to five teammates, with pets and broomsticks banned. They feature the most powerful enemies in the game and final bosses to defeat. There are unique crypt-only rewards such as weapons, armor, and trinkets that are among the most powerful in the game, and are worn as badges of honor by those who have conquered them.
Beyond the base level 60, there are mastery levels that the player can achieve. These levels provide lesser knowledge rewards but provide some of the most useful structures in the game, such as enhanced farm plots, marble transmuters, bigger cabinets, and much more. By level 40 the player is able to learn the Elixir of Amnesia, which when crafted and consumed will refund all of the character points and knowledge points earned, allowing the player to respect their character to their liking. This can be done as often as necessary.
We hope that you enjoy this amazing game!  Don't forget to give it a try during the free weekend on STEAM. I think that you will become hooked like us and have a great time with it. Personally, we have a copy and anticipate that we'll spend months playing with this game!

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